We review everything related to the new Valve Index headset, its specifications, functions and games.
Between his characteristics stand out two LCD screens RGB of 1440×1600 (2880×1600 altogether) pixels and rate of refresh of 120 Hz totally retrocompatibles with 90 Hz and experimental way of 144 Hz (80/90/120 / 144Hz). The field of vision (FOV) is 130º both horizontally and vertically. The interpupillary distance (IPD) is mechanically adjustable with a range of 58 to 70mm.
The front includes two stereoscopic RGB cameras of 960×960 pixels for augmented reality or passthrough options, among others. The glasses have a front expansion slot with USB 3 type A, for developers.
As for audio, the viewfinder integrates BMR (Balanced Mode Radiators) headphones with sound outside the ear. It also includes a double microphone.
The kit includes base stations 2.0 with a range of 7 meters with a field of vision of 160ºx115º. We can put four of these sensors (maximum 16) with game space of 10×10 meters.
The cable measures 5 meters DisplayPort with USB 3.0 and 12 Volt power.
The controllers (Knuckles) with joystick, whose most relevant feature are the pressure sensors. These drivers are compatible with Windows Mixed Reality, so we can use them with other viewers.
Among the minimum PC specifications we find that we will need a dual-core CPU with hyperthreading, 8GB of RAM and NVIDIA GTX 970 / AMD RX480. While a quad-core processor and an NVIDIA GTX 1070 or higher is recommended.
The game catalog of this viewer includes all the games in the SteamVR store.
Among the games and applications where we can test the new controllers are Arizona Sunshine, Vacation Simulator, Gorn or Aperture Hand Labs.
The company has confirmed that this year it will launch a triple A game, designed to use the full immersive potential of its knuckles.
Valve Index is already available for pre-purchase, where we can reserve the complete pack, viewer pack and knuckles or each device separately.